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Saturday, June 18, 2005

The Dart Thrower FAQ - x01 outs

Selecting the right numbers to shoot at is the most important part of winning at '01 games so shooting at “friendly sections” of the board can can save some missed opportunities and therefore lost matches. This item looks at some of those combinations that might come in handy.

The finish in the '01 game is what matters most, and I know that there are times when shooting for outs during a game your combinations can slip your mind. This link provides a discussion of which areas of the board are favorable targets in that situation.

The Dart Thrower FAQ - x01 outs: "Question : In the 301 double in/out games I frequently have no idea what to aim at to have the best leave. I saw a chart once that had all the numbers listed from 301 - 2 and indicated what to throw at to go out or leave the best number. Do you know where I might find such a listing again?

Please let me know.

Dwayne"

There are several combinations of the type you mentioned. Many of them you surely know, but I'll give them here. Most of them use the dartboard layout with the 3 'even wedges' at 16/8, 10/6 and 18/4 or the large 'odd wedge' 7/19/3/17

46: 6/10
35: 3/19
38: 6/10
25: 17/3 (I'd only recommend this when the match is very close)
42: 10/6
41: 17/3 (see 25)
23: 7/19/3
39: 7/19/3
22: 6/10
30: 6/10
26: 6/10
48: 16/8
64: T16/T8
61: T19/T7 (if you don't like bull here)
54: 18/(4) (see 25)
18: 6/10
21: 17/3 (see 25)
43: 3/19
56: T16/T8
17: 9/(14) (because you are still on with 3 if you miss the 9, but only if you have 3 darts in hand
and it's close)
19: 11 or 15, or 3/17 (see 25...)
68: T12/9 (because you will have single+dbl when you miss to 9, and on the usual 60 shot you
will leave 63 or 67 worst)

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